Large Town: Eg Yaz Vÿhyd

Eg Yaz Vÿhyd

Eg Yaz Vÿhyd
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceŸrtrewlqålÿ Kingdom
Sub ProvenceElûbo Bachyî County
RegionSothê-èzèthê Fields
Founded1013
Community LeaderJarl Shèsh Åxruqedrayd
Area7 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation10726 m (-7759 ft)
Average Yearly Precipitation87 cm/y (34 in/y)
Population1784
Population Density254 people per km2 (892 people per mi2)
Town AuraTransmutation
Naming
Native nameEg Yaz Vÿhyd
Pronunciation/jaz/ /vɪ̘jd/
Direct Translation[humble; modest; shy] [hair (of body); fur]
Translation[Not Yet Translated]

Eg Yaz Vÿhyd (/jaz/ /vɪ̘jd/ [humble; modest; shy] [hair (of body); fur]) is a subtropical Large Town located in Elûbo Bachyî County, Ÿrtrewlqålÿ Kingdom, within the United Kingdom of Undermountain.

The name Eg Yaz Vÿhyd is derived from the Dwarven language, as Eg Yaz Vÿhyd was founded by Vú̄kīy Ca̋nvé 'Robin Anabelle' Ya̋chvóń Jóchī Mbōtä̂ Rebhal̄qug, who was culturaly Dwarvern.

Climate

Eg Yaz Vÿhyd has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 21°C (69°F). Eg Yaz Vÿhyd receives an average of 87 cm/y (34 in/y) of precipitation, most of which comes in the form of rain during the spring. Eg Yaz Vÿhyd covers an area of nearly 7 km2 (2 mi2), and an average elevation of 10726 m (-7759 ft) above sea level.

Overview

Eg Yaz Vÿhyd was founded durring the early 11th century, by Vú̄kīy Ca̋nvé 'Robin Anabelle' Ya̋chvóń Jóchī Mbōtä̂ Rebhal̄qug. The establishment of Eg Yaz Vÿhyd was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Vú̄kīy Ca̋nvé 'Robin Anabelle' Ya̋chvóń Jóchī Mbōtä̂ Rebhal̄qug struck deals with nearby nations and communities to establish Eg Yaz Vÿhyd as a prison colony.

Eg Yaz Vÿhyd was built using the conventions of Dwarvern durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Eg Yaz Vÿhyd is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Eg Yaz Vÿhyd is is constructed arround a series of spacious paverstone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Eg Yaz Vÿhyd's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The town's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The budget oriented has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Right off the bat Eg Yaz Vÿhyd hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. This wealth has brought the town nothing but neurosis, if you can believe your eyes. Everyone acts as if you’re out to take a piece of them. Every door is locked and every window barred. Efforts are made to make you feel welcome, but only in the public areas of the town, particularly the market.

Civic Infrastructure

Eg Yaz Vÿhyd has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Eg Yaz Vÿhyd. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Eg Yaz Vÿhyd's parks.

Eg Yaz Vÿhyd has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eg Yaz Vÿhyd.

Eg Yaz Vÿhyd has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Eg Yaz Vÿhyd has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eg Yaz Vÿhyd has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eg Yaz Vÿhyd's public wards, blessings, and other arcane systems.

Eg Yaz Vÿhyd possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Eg Yaz Vÿhyd's grid is powered by a god's will and kindness.

Eg Yaz Vÿhyd has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Eg Yaz Vÿhyd's natural decorations nor waterways.

Eg Yaz Vÿhyd has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Eg Yaz Vÿhyd has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Eg Yaz Vÿhyd has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Eg Yaz Vÿhyd's garrison was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Eg Yaz Vÿhyd the utterance of expletives is impossible within city limits. This has changed as the limits have changed, but has not kept up with slang, or swearing in foreign languages.

The Flea, Giant near Eg Yaz Vÿhyd are known to be quite timid.

Eg Yaz Vÿhyd's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves bloodletting to channel Wild Magic energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 5
  • Farm Laborer: 9
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 7260 m2
    • Cattle and Similar Creatures: 446
    • Poultry: 5352
    • Swine: 356
    • Sheep: 17
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 178

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 5
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 4
  • Farrier: 13
  • Furriers: 1
  • Glassworkers: 6
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 2
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 6
  • Tailors: 11
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 5
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 3
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 5
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Florists: 1
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 10
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 4
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 7
  • Healers: 5
  • Housekeepers: 5
  • Housemaids: 8
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 5
  • Nursery Maids: 3
  • Pastrycooks: 6
  • Restaurateur: 8
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Chemical Workers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 4
  • Long Haul Couriers: 4
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 4
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 5
  • Sugar Refiners: 1
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 5

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 4
  • Civic Iudex: 2
  • Consultants: 1
  • Exorcist: 4
  • Fixers: 2
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 3
  • Militia Officers: 17
  • Monks, Monastic: 5
  • Monks, Civic: 4
  • Historian, Oral: 4
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 3
  • Priests: 8
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Slayers: 1
  • Storytellers: 6
  • Military Officers: 6

Cottage Industries

  • Brewers: 5
  • Comfort Services: 6
  • Enchanters: 2
  • Herbalists: 2
  • Jaminators: 6
  • Needleworkers: 6
  • Potters: 3
  • Preserve Makers: 5
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 5
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 6
  • Writers: 6

Produce Industries

  • Butter Churners: 6
  • Canners: 5
  • Cheesmakers: 6
  • Millers: 3
  • Picklers: 3
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

589 of Eg Yaz Vÿhyd's population work within a Foundational Occupation.

1160 of Eg Yaz Vÿhyd's population do not work in a formal occupation, but do contribute to the local economy. 35 (2%) are noncontributers.

Points of Interest

Eg Yaz Vÿhyd is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Eg Yaz Vÿhyd might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

Eg Yaz Vÿhyd's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from the rampage of a legendary monster. The recitation of the hero's story remains a popular tavern and fair tale.

History